Cider Bringing Bad DRM To The Mac
August 21st, 2008I just finished reading this press release on TransGaming’s website. It is announcing that Sony’s SecuROM digital rights management (DRM) technology is being added to Cider. Cider is TransGaming’s technology that helps game developers port (or cross-develop, depending on whatever word choice you prefer) Windows games to OS X. Electronic Arts is using Cider for some of its upcoming titles, such as Spore.
Such DRM is pretty nasty stuff and has been known to cause all sorts of problems with people’s systems. If you’ve been reading this blog for a while you no doubt know I’ve had my own bad experiences with DRM failures in the past and flat out refuse to buy any software using it in the future. There are other ways to cut down on piracy without putting your customers’ systems at risk. Anyway, if you feel remotely the same as I do, I suggest heading over to TransGaming’s contact page and dropping them an e-mail with your (respectfully worded) thoughts.
I’ve already sent my own complaint (text of the e-mail below). It will be interesting to see if/how they respond. If they do, I’ll post it here.
To Whom It May Concern:
I just finished reading your press release on adding SecuROM DRM to Cider. I am one of those, ‘if it has activation/DRM, I’m not buying it’, people. I also make my living developing software and know just how damaging piracy can be. Conversely, though, I know how damaging activation and other forms of DRM can and have been to legitimate, honest (dare I mention paying?) users.
Such techniques never, ever go as smoothly as promised by developers. SecuROM in particular has a already garnered a rather nasty consumer unfriendly reputation on the Windows side of the PC world. To date SecuROM has been associated with conflicts with other software, preventing peripherals from functioning properly under certain circumstances, system slowdowns, and in some cases, complete system failure. Such technologies, far from flawless, interfere with the normal operation of systems in many cases. Worse, novice users may not even be aware the problems they are experiencing are the result of errant DRM code, costing them hours in wasted time and hundreds of dollars to have the problem ‘fixed’ by people whose technical expertise is questionable at best, like Best Buy’s Geek Squad.
Implementing this sort of solution to prevent piracy is just plain unethical. You have no right to put your customers’ machines at risk just to protect yourselves. But that is exactly what DRM does. Meanwhile, the pirates keep on doing what they have always been doing. The only difference now is that with DRM the pirates can offer something more than just a free copy of the software. Now they can offer a better product, unencumbered by the DRM that puts the user’s system at risk. For the educated user, where is the incentive to pay? As for me, I will just add games developed using Cider to the growing list of software I avoid because the developer has no respect for their customers.
Regards,
Kevin Hamilton
Binary Formations, LLC